Great concept, but spastic makes the game basically unplayable at some points. The disabilities should add a degree of challenge, not just make the game impossible. For example, there is a screen where you have to wait beneath death blocks until they go away so you can advance. If you jump, you die. Spastic made me jump over and over again until I almost just gave up. Good idea, not the best implementation.
Amazing game, especially love the music. I laughed so hard when I found out that that song was the theme song for Dionysus Park in Bioshock 2.
It's not great now, but hey, it was an experiment. If you added ammo, more weapons, enemies that differed beyond appearance, and an actual story mode (with levels and buildings and so on) this could be really fun. So for now, it's a seven, but I hope that you develop this into something great.
I didn't expect much, but it was a simple and addicting game that will definitely be in my favorites. I loved how the color of the lightsaber in survival mode changed with what weapon you had in your inventory.
Nice game, great classic graphics, but it was way too hard. I can't imagine anyone getting the whole game with no accident achievement. The beat the game reward should be way more than 5 points. But still, I can tell that the game took time and talent to make. Nice job.
Definitely one of the most under-rated games that I've seen. The gameplay is classic and addictive, the graphics are great, and the upgrades give you a good sense of power. If you ever make a Breach 3, though, here are some pointers to make the game even better:
Great job man.
I love the game, and the art style is great, but I soon got to a screen with three carrots, a puppy, and a turtle, where you need to jump on the turtle to get to the carrots. I didn't know that, so I killed the turtle and was completely stuck. Besides that, great game.
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